On the right side, you should now see "Pathfinder RPG for Players", as well as "My Pathfinder Campaign". In the dropdown list at the top, select Pathfinder RPG as your Game. Go To Sources -> Select Sources ( Ctrl L), and go to the Advanced tab. Once you have your ability to your liking, save the file and open up PCGen.Homebrew Trait KEY:Trait ~ Homebrew Trait CATEGORY:Special Ability TYPE: PREMULT:1, DESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait|PRERULE:1,DisplayFullAbility NATURALATTACKS:Claw.Piercing,*2,1d4 Under #insert your data here, add the following line Using a good text editor (Notepad++ or similar), open up my_abilities.lst. Traits are internally handled as "abilities". This is the pre-installed Homebrew Campaign Thingy, which will do just fine for this purpose. Open up /data/pathfinder/homebrew/my_homebrew. This is achieved mostly by combining an existing Combat Trait with the claw attacks granted by the Maw or Claw Tiefling Alternate Racial trait, found in /data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst and advanced_race_guide/arg_abilities_race.lst, respectively. The following is an explanation on how to add a Combat Trait called "Homebrew Trait" to the game, which adds two claw attacks dealing 1d4 points of damage. For more information about working with Homebrew files, I suggest looking into the documentation ( Help -> Documentation, F1), under the "List Files" heading (Sadly, I cannot link to specific pages of the documentation here). However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. The idea would be to run through all the pcgen files finding abilities, items, etc., extract the formula and rules for the numerical adjustments and then convert those to the foundry format.By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. I've got to convert that BONUS to something that looks like this in the associated trait we have in foundry (we're only missing these formulas): "changes": [ You gain a +2 trait bonus on Bluff checks, and Bluff is always considered a class skill for you. If you can find Gaedren, you're sure you can find evidence that ties him to the murder and can clear the accused's name. Although this removed the key witness and resulted in the accused being set free, the stigma was enough to badly damage his reputation. Lamm's thugs killed the fisherman before he could recant his testimony. You managed to trick the fisherman into revealing the truth with your skilled tongue and discovered he was intimidated into providing false witness and forced into planting the murder weapon by the actual murderer-a local crimelord named Gaedren Lamm. A supposed eyewitness account from a local fisherman seemed to be enough to seal the case, but the accused had enough alibis that sentencing wasn't immediate. PREMULT:1,ĭESC:A family member, perhaps a father or brother, was accused of murder. But maybe there are better ways with existing pcgen tools.įor example, here is a trait we don't have in Foundry yet pulled from a. lst files that extracts this info and then converts to the foundry data formats, for example. lst files and translating those to similar attributes in Foundry. I'm primarily interested in the BONUS and TEMPBONUS formulas in the. And character imports aren't what we're interested in (although that would eventually be nice and handy). We've handled the licensing already, so that isn't the issue.
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